| Articles and Professional Writing | |||
| Articles | |||||||||
| Topic | Title | Description | Formats available | ||||||
| A Universally Designed, Device-Independent Email Client | Research I completed on a Text to Speech (TTS), universally accessible e-mail client. Only the first page is provided as part of publishing restriction. | ||||||||
| An Introduction to XML Fundamentals | A short introduction to XML and XSL. | .html | |||||||
| Game Concept Statement Writing | A quick introduction to the video game concept statement. | ||||||||
| Game Type and Game Genre | A description of the difference between game type and game genre for students. | ||||||||
| Understanding Game Levels and Story | A quick overview of level writing for game students. | ||||||||
| Academic Writing | |||||||||
| Topic | Title | Description | Formats available | ||||||
| 10 Most Common Writing Errors | A guide to the 10 most common writing errors produced by college level students. | ||||||||
| An Improved XSL IDE: XSL Editor Prototype Thesis (2003) | My thesis which proposes an improved XSL editor. This document outlines my design and provides source code for the IDE I created. The project was created in 3 months of part-time work. (79 pages, 1.15 mb pdf) | ||||||||
| Creativity Model Description | An overview of popular creative process models | ||||||||
| Intro to Media Art Course Packet | A course packet for an introductory level course. The packet is a draft of a book in progress that covers the fundamentals of new media arts and careers in new media industries. (rough draft 2002) | ||||||||
| Retrospective of The Telecommunications Act of 1996 (2001) | The Telecommunications Act of 1996 is clearly an important development in the cost and transmission of information in the United States. The content of that influence, and its endurance are the subject of much debate. | .html | |||||||
| Summary of Recent Writing on VoiceXML (2002) | Short summary of voice XML technologies | ||||||||
| Summary of Web Services (2001): | A brief synopsis of various articles and white papers about web services. | .html | |||||||
| Business and Management Writing | |||||||||
| Topic | Title | Description | Formats available | ||||||
| Common Team Effectiveness Techniques (2002) | A review of common team effectiveness techniques in applications development | .html | |||||||
| Excelon Corporation’s XML Based Portal Server Description (2001) | A summary of Excelon's Portal Server XML product as sold in 2001. | ||||||||
| Informal Review of XML and XSL Editors (2001) | |||||||||
| Rise of the Dead: Game Design Document | Game design document (GDD) for the game Rise of The Dead. | ||||||||
| For the Classroom | |||||||||
| Topic | Title | Description | Formats available | ||||||
| Camera Framing Heights Chart | A chart describing the specific terms for camera distance and framing in cinematic sequences. | .jpg | |||||||
| Camera Language: Panel Pan | One of a series of panels describing camera framing, transition and technique. I use these panels to help students understand how tu use such techniques in their scriptwriting. The panels all contain my photography. | .jpg | |||||||
| Client-Server Architecture Description | A one page summary of client server architecture as it applies to web-based software. | ||||||||
| Common Game Plots and Scenarios | A description of the most common game plots and scenarios around which video game narratives are designed. | ||||||||
| Creativity Model Description | An overview of popular creative process models | ||||||||
| Fundamentals of Plot Construction | A brief overview of the fundamentals of three-act structure, mystery structure, and unity of action for general narratives. | ||||||||
| Game Plot Concepts and Terms | A brief overview of the fundamental concepts in creating effective game plots. | ||||||||
| Introduction to HTML Authoring | A short introduction to HTML 4.0 and Microsoft FrontPage (2002) | .ZIP (.ppt) | |||||||
| JavaScript Cheat Sheet | A guide to commonly used objects in JavaScript | ||||||||
| Multimedia History Slides | A sample from a series of presentations on the history of multimedia presented in my classes. These slides describe the ancillary technologies that effected the development of interactive systems between 1950 and 2000. Other topics include game history, visual effects history et al. | ||||||||
| Overview of Cascading Style Sheets (2000) | The CSS specification is a method for creating more richly styled documents. It offers the ability to create HTML with more specificity and variety. CSS is often used in architectures requiring HTML, XML, XSL or DHTML. | ||||||||
| Practical Production Measure Tool | A simple tool to help digital filmmaking students evaluate the cost and budget viability of their scriptwriting ideas. This tool is oriented toward the small budget films produced by students. | ||||||||
| Proof Reading for first-time college students | Proof Reading: A one-page guide for first-time college students | ||||||||
| Tips for Writing Good Dialogue | A one-page explanation of the fundamentals of good dialogue writing and subtext. | ||||||||
| UML For Scriptwriting | A quick guide for creating a UML derived use-case diagram for interactive scriptwriting. | ||||||||
| Vector and Bitmap Graphics Explained | A one-page explanation of the difference between vector and bitmap computer graphics. | ||||||||
| Fiction and Creative Writing | |||||||||
| Topic | Title | Description | Formats available | ||||||
| Charlies Redemption: Part 1 | The first 16 pages of one of my complete screenplays. This was written as a short in 33 and 54 pages. | ||||||||
| PSA Sample: STD Live Copy | A sample public service announcement, hard sell, for practicing safe sex. This is a live copy PSA for radio reading. | ||||||||
| The Fools Fortune, Pandora's Box, and other Buried Treasures (1998) | Fiction. 2 Plays, and selected poetry. (available by request or at bookstores in Iliinois and Massachusetts) | ||||||||
| Trick or Treat: Game Treatment | A treatment for the backstory of Trick or Treat video game. | ||||||||