Writing

Recent Publications: [Print]

Handbook of Research on Computational Arts and Creative Informatics The Philosophies of Software,Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press [1 page PDF Excerpt or view on Google Books]
"Abstract: Software is philosophical. Software is designed by people who have been influenced by a specific understanding of the way objects, people and systems work. These concepts are then transferred to the user, who manipulates that software within the rules set forth by the software developer.  The use of these rules by the designer reinforces an understanding of the world that is emphasized by the software they use.  The designer then produces works that mimic these same philosophies instead of departing from them.  The three axis of these philosophies are analogy, reductivism, and transferred agency. . ."

The Challenge of Enculturation in the Arts,Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press [1 page PDf Excerpt or view on Google Books]
"Abstract: Enculturation is the act of passing cultural ideologies from one person to the other... in the tradition of anthropological and sociological study of existing culture, this chapter seeks to illuminate the distinguishing characteristics of contemporary art production and offer perspective on the critical creative process. It takes new media art as its case study because it serves as a cross-cultural intersection of scientific invention and artistic innovation."

An Algortyhm for Visual Music: The Third International Conferences on Advances in Computer-Human Interactions, IEEE Proceedings - Conference Proceedings
"Abstract: This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intelligence software that applies the visual rules of standard emergent behaviors to the algorithmic arrangement of musical tones. This research presents the proposed system, defining the algorithm and demonstrating its implementation" [PDF]

The Development and Testing of gReader: A Universally Designed, Device-Independent Email Client, The Second International Conferences on Advances in Computer-Human Interactions, IARIA/IEEE Proceedings - Conference Proceedings
"Abstract: . . . this research project proposes a plan for offering access to e-mail that is largely platform independent. The project is the design of a Text-To-Speech (TTS) application that reads e-mail to users, records the messages in two popular media types for transfer to portable entertainment devices (PET) and portable communications devices (PCD). The application is named gReader. As part of the research, a user task analysis was conducted on eight users ranging from ages 19 to 34. . . The prototype succeeded in delivering email content in an easily comprehended manner." [PDF-pre publication]

Recent Publications: [Online]
Game Career Guide CoverTruly Independent Game Development: A Case For Making Games By Yourself, Game Career Guide, August 2009 (monthly feature series)
"For years the industry has focused on the increasing size of development teams. It is both a blessing and a hassle. Teams grow; the quality of games increase. Teams grow; the complexity and investment in each game increases too . . . A brief examination of some of the advantages of truly independent development may prove a plausible approach to building specific types of outlier games. What is a truly independent developer? One person designing and building a game."

Winning: A Guide to Finding Game Competitions for Independent Developers and Students, Game Career Guide, September 2009 (monthly feature series)
"There are few things in the world of independent game development that catapult a game from obscurity to the imperative conscious of game players like winning a competition. Although the benefits vary widely, submitting a game to competitions and conferences has become an integral part of promoting independent games. Like the world of independent films, game contests and conferences offer access to distinct and diverse audiences. This article is designed to provide a topographical view of the universe of game competitions for anyone looking to put their independent game in front of a critical audience."

Educational Fantasy, Game Career Guide, October 2009
"I was reading Chris Crawford's book Art of Computer Game Design, and I came to his point about games and fantasy. In short, he reminds us that part of the appeal in games is their relationship to fantasy. It is not so much that every game needs to involve some mystical orb or sacred sword, but that games appeal to us when they release us from the ordinary experiences of everyday life."

Additional publications, exhibitions and presentations. . .

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