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Recent Publications [writing]
Book Chapters:
Journals:
Proceedings:
- User Testing of a Language Learning Game for Mandarin Chinese (forthcoming with J.Ducher, M.Castaneda), 28th Conference on Human Factors in Computing Systems (CHI - ACM), Austin, USA
- Player Performance and in Game Advertising Retention (with J. coyle), 8th International Conference on Advancements in Computer Entertainment (ACE 2011-ACM), Lisbon, Portugual
- Discomfort Design: Critical Reflection through Uncomfortable Play, 17th International Symposium on Electronic Art (ISEA - Leaonardo), Istanbul, Turkey
- Understanding the Art Practice of Critical Gameplay Designs, 17th International Symposium on Electronic Art (ISEA - Leaonardo), Istanbul, Turkey
- Critical Gameplay Gone Critically Wrong, 7th Games, Learning and Society Conference (ETC Press), Madison, USA
- The Poetics of Game Design, Rhetoric and the Independent Game, 5th Digital Games Resarch Association Conference on Games and Play (DIGRA). Utrecht School of the Arts, (Netherlands)
- Gamifying Archives, A Study of Docugames as a Preservation Medium, 16th International Conference on Computer Game (CGAMES 2011-IEEE), Loiusville, USA
- Polyglot Cubed, A Multidisciplinary Learning Comprehension and Recognition Tool (with Martha Castaneda), 22nd Society for Information Technology and Teacher Education, (SITE-EditLib) Nashville, USA
- gReader: A Universally Designed, Device-Independent Email Client,The Second International Conferences on Advances in Computer-Human Interactions (ACHI 2009 - IEEE), Cancun,Mexico
- Polyglot Cubed, Multilingual Educational Game, The Fifth Advances in Computer Entertainment Technology Conference (ACE 2010 - ACM), Athens, Greece
Music Box, Composing and Performing Visual Music, The Fifth Advances in Computer Entertainment Technology Conference (2009), ACM/DIMEA Proceedings
Online Edited Articles:
Student Publications:
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Recent Exhibitions [visual art]
- 2011 Conversations Lite, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
- 2011 Music Box, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
- 2011 Critical Gameplay: Wait, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
- 2011 Polyglot Cubed, 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
- 2010 Conversations Lite, 8th Annual International Digital Media and Art Association Art Exhibit (IDEAS), Emily Carr University, Vancouver B.C.
- 2010 Critical Gameplay: Healer, 8th Annual International Digital Media and Art Association Art Exhibit (IDEAS), Emily Carr University, Vancouver B.C.
- 2010 Contrast (digital photography), New Bedford Art Museum, New Bedford, Massachussetts (non-juried, curated)
- 2010 Critical Gameplay (Selected Games: Wait, Healer, Levity), Meaningful Play, Michigan State University, East Lansing, Michigan
- 2010 Software Studies in Computer Gameplay (Media Showcase and Demo Panel), 28th Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia
- 2009 Critical Gameplay, International Conference on Advances in Computer Entertainment Technology, Athens, Greece
- 2009 Wait, 7th Annual International Digital Media and Art Association (IDEAS), Ball State University Gallery, Muncie, Indiana
- 2009 Polyglot Cubed, Serious Games Showcase / National Training Systems Association (NTSA), Finalist, Orlando, Florida
- 2009 Wait, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
- 2009 Music Box, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
- 2009 Critical Gameplay, Solo Game Exhibition, 1100 Cermak Gallery, Chicago, Illinois
- 2008 Meaningful Play Serious Games Conference, Game Exhibitor: Polyglot Cubed
- 2008 7th Annual Pilsen Together Art Festival, National Museum Of Mexican Fine Arts [photography], Chicago, Illinois
- 2008 Co-Curator of Make Me an Offer, Gallery 350, Illinois Institute of Art, Chicago, IL
- 2008 Gogh Bot, Make Me an Offer, Gallery 350, Illinois Institute of Art, Chicago, IL
- 2008 Faculty Exhibit, Gallery 350, Illinois Institute of Art-Chicago [interactive art], Chicago, Illinois
- 2008 Faculty Exhibit, Art Institute of Ohio-Cincinnati [interactive art], Cincinnati, Ohio
- 2007 Faculty Exhibit, Gallery 350, Illinois Institute of Art-Chicago [photography], Chicago, Illinois
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Recent Presentations and Panels:[presentations]
- Making and Analyzing Games: Not as Art, but as Literature, International Digital Media and Arts Association/New Media Caucus , SCAD/Savannah, USA, October 2011
- Games and Rhetoric: The Poetics of Game Mechanics, Digital Expo - Miami University, October 2011
- The Psychology of Play and its Digital Equivalents (with Dr. Brooke Spangler), Digital Expo - Miami
Universty, October 2011
- Taboo: Are there areas in which meaningful play must not, cannot tread?, Organizing Panelist, Meaningful Play, Michigan State University, East Lansing, Michigan, October 2010
- Teaching Meaning: The Challenge (or lack thereof) of Encouraging Student Designers/Developers to Make Meaningful Play,Organizing Panelist, Meaningful Play, Michigan State University, East Lansing, Michigan, October 2010
- Gaming Augmented Reality, Place-based Applications and More, The Digital Non-Conference, September 2010, Cincinnati, Ohio
- Black Arts - Vidoe Games as Art [art panelist], Miami University, April, 2010
- Digital Society Trends: New Forms of Machine-Human Interactions [panelist], The Third International Conferences on Advances in Computer-Human Interactions (St Maarten), February 2010
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Committees
Program Committees and Review
- SXSW (South by Southwest) Independent Propeller Awards (2011), invited judge
- 8th International Conference on Advances in Computer Entertainment Technology (ACE2011), Portugal, Program Committee member, (2011)
- Meaningful Play, Michigan State University, Program Committee Member (2010)
- Global Game Jam, Miami University, Site Organizer (2010-2011)
- 4th International Conferences on Advances in Computer-Human Interactions, France, Technical Program Committee Member (2011)
- 3rd International Conferences on Advances in Computer-Human Interactions, St Marteen, Technical Program Committee Member (2010)
- International Conference on Advances in Computer Entertainment Technology (ACE2009), Greece, General Program Committee member, (2009)
Institutional Service committees
Other
- Westwood College, Chicago, Curriculum Advisory Committee-Graphic/Web Design (2004-2005)
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Awards and Grants
Grants Reciept:
Co-author or listed consultant:
- National Endowment for the Arts, Digital Interactive Art Commentaries, role: consultant (2010-2011), $20,000
- Miami University Technology Fee (Media Server and SoftLED Curtain): Team Member (with Gion Defrancesco, Russ Blain, Susan Ewing) ~$40,000
- Miami University Technology Fee (Eye Trackign Hardware Updates): Team Member (with James Coyle et al.) ~$40,000
- 2010: National Science Foundation Grant-Saving Species, role: consultant (2010-2011), $2,879,306.00 (.51 person-months committed).
Awards:
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General Press:
On campus press:
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Affiliations
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Alumnus:
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On the web:
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More information may be found in any one of the following:
- Aii: http://Aii.LGrace.com/
Information for Illinois Institute of Art students, including syllabi, course documents, and related resources.
- Art: http://Art.LGrace.com
Descriptions of current digital art works, galleries and presentations.
- Blog: http://Blog.Mindtoggle.com
My blog on digital media, interactive art and game related conferences, contests, and related information.
- Camera: http://Camera.LGrace.com
A website introducing common terminology and concepts for describing camera movement. This micro site was created to provide my writing students an easy reference for scripting animated cut scenes in games. Last edited in 2006.
- Cape Verde Narrative: http://CapeVerde.LGrace.com
The first few chapters of a narrative I am writing about my travels in west Africa.
- Chicago Homicide Tool: http://Chicago.LGrace.com/
The micro site for my scientific visualization program to analyze geographic and chronological patterns in homicides.
- Conversations: http://Conversations.LGrace.com
The micro site for a digital work named conversations.
- Critical Gameplay: http://www.CriticalGameplay.com
Micro site for Critical Gameplay video game suite and exhbition
- Interactive Travel Map: http://ITM.LGrace.com
Micro site for the Interactive Travel Map, a hastily "slapped together" program to create 3D interactive chronological histories of travel. The program allows the user to map any series of images to any 3D model, then create a timed animation rotating the model and moving through the image sequence.
- L-Grapher: http://LGrapher.LGrace.com
A program to create 3D height-maps and height-map based animations. Best used with images from the Chicago Homicide Tool
- LightDemo: http://LightDemo.LGrace.com
Micro site for the OpenGL Light demonstration I wrote in 2005.
- Medical Image Viewer: Medical Image Viewer
Micro site for the Medical Image (e.g. dicom, CT scans, etc) viewer I wrote. It uses several common algorithms for generating 3D images from common data files.
- Miami University: http://Miami.LGrace.com/
Information for Miami University students, including syllabi, course documents, and related resources.
- Music Box: http://MusicBox.Mindtoggle..com
- Photography: http://Photography.LGrace.com/
Micro site showcasing some of the geographic range of my photography.
- Polyglot Language Game: http://Polyglot.LGrace.com/
Micro site for the Polyglot language learning tool I created in 2008. More information is also available at http://www.Polyglot3.com and http://www.PolyglotGame.com
- Presentations: http://Presentations.LGrace.com/
Collection of documents from various presentations I have made in recent years.
- Students: http://Students.LGrace.com/
A collection of links to work my students have completed. It was maintained for 2 years, while I was teaching web design. The work of my Game Art students requires more bandwidth than this collection would rightly support. Legal issues also prevent me from hosting student work on my own servers. Please visit AI for samples of current student game work. Student game programming examples can be viewed at http://lg3311.aisites.com/games.htm
- Zombie Master: http://Zombies.LGrace.com
A micro site for a game prototype I released in 2005/2006. The game is very simple, and really doesn't aspire to anything more than a tech test. I wrote the program to gauge how much my students could accomplish in a quarter. I wrote the game in just under 3 weeks, but it did get reasonable download traffic.
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