Current: Miami University, Assistant Professor, School of Fine Arts / Armstrong Institute of Interactive Media Studies |
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Miami University
Located in Oxford, Ohio, Miami University is a public university of 16,000 students offering strong academics, a vibrant residence life program, and faculty who love to teach and mentor students.
In the news . . .
The Armstrong Institute for Interactive Media Studies is an interdisciplinary program at Miami University that examines how digital media is disrupting traditional disciplines. Through teaching, research, and experiential opportunities, AIMS is an example of liberal education in a 21st century world.
In the news . . .
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Prior: Illinois Institute of Art-Chicago, Associate Professor of Game Art and Design |
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Illinois Institute of Art, Chicago
The Illinois Institute of Art, Chicago is a fully accreditied commercial art school offering one of the oldest Game Art and Design degree programs in the Midwest, United States. The school is comprised of nearly 3000 students and 250 faculty. Full time instructors teach 14 courses a year, for an average 20 hours per week. [more in vitae . . .]
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Conferences, Seminars and Presentations [view more] |
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The 17th International Symposium on Electronic Art, September 2011, Paper and Panel Presentation, Istanbul, Turkey
Symposium Site |
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The 7th Games, Learning and Society Conference, June 2011, Presentation: Critical Gameplay Gone Critically Wrong, Madison, Wisconsin
Conference Site |
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22nd Society for Information Technology & Teacher Education International Conference, March 2011,Presentation, Nashville, Tennessee
Conference site |
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The Digital Non-Conference, September 2010, Gaming Augmented Reality, Place-based Applications and More, Cincinnati, Ohio
Conference Site
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The 2010 Meaningful Play Conference, October 2010:
Panels: Taboo: Are there areas in which meaningful play must not, cannot tread?, Teaching Meaning: The Challenge (or lack thereof) of Encouraging Student Designers/Developers to Make Meaningful Play
Conference Site
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The 28th Annual Conference on Human Factors in Computing Systems, April 2010, Critical Gameplay as Software Studies (media showcase art panel), Atlanta, Georgia
Conference Site |
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The Third International Conferences on Advances in Computer-Human Interactions, February 2009, Paper Presentation and Panel presentation
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The Seventh Annual International Digital Media and Art Association’s Conference, November 2009, Games as Teachers Presentation: Indiana
Conference Site
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The Fifth Advances in Computer Entertainment Technology Conference, October 2009, Poster Presentation and Creative Showcases: Athens, Greece
Conference Site
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The Second International Conferences on Advances in Computer-Human Interactions, February 2009, Paper Presentation: gReader: A Universally Designed, Device-Independent Email Client (IEEE proceedings), Mexico
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Meaningful Play Conference 2008, Michigan State University, October 2008 (exhibit Polyglot Cubed game), Michigan
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Independent Game Development Workshop, University of Illinois-Chicago, November 2007
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