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Current: Miami University, Assistant Professor, School of Fine Arts / Armstrong Institute of Interactive Media Studies
 
Miami University
Armstrong Institute for Interactive Media Studies

Miami University
Located in Oxford, Ohio, Miami University is a public university of 16,000 students offering strong academics, a vibrant residence life program, and faculty who love to teach and mentor students.

In the news . . .

The Armstrong Institute for Interactive Media Studies is an interdisciplinary program at Miami University that examines how digital media is disrupting traditional disciplines. Through teaching, research, and experiential opportunities, AIMS is an example of liberal education in a 21st century world.

In the news . . .

 
Miami.Lgrace.com thumbnail site image

Student resource site managed by Lindsay Grace: 2009-2010
http://Miami.LGrace.com

Sample Student Work:

Interactive Media:Spring 2010
Games: Fall 2009


 
AI Student Game Samples

Student Game Prototypes and Playable Demos: 2008-2011
http://Students.Gamefiction.com


 

 
Prior: Illinois Institute of Art-Chicago, Associate Professor of Game Art and Design
 

Illinois institute of Art-Logo - Hot-Linked for Legal MattersIllinois Institute of Art, Chicago
The Illinois Institute of Art, Chicago is a fully accreditied commercial art school offering one of the oldest Game Art and Design degree programs in the Midwest, United States. The school is comprised of nearly 3000 students and 250 faculty. Full time instructors teach 14 courses a year, for an average 20 hours per week. [more in vitae . . .]

AII.Lgrace.com thumbnail site image Student resource site managed by Lindsay Grace: 2003- 2009
http://Aii.LGrace.com
General Aii.LGrace.com Site Info

Game Samples: Programming and Prototyping:
Junior-level Video Game Programming Sample Site [2006-2008]
(hosted at AISites.com)

General Aii.LGrace.com Site Info

Interactive Media Samples, Courses and Demo Reels:
http://Students.LGrace.com
[2003-2009]


Conferences, Seminars and Presentations [view more]
   
 

ISEA IstanbulThe 17th International Symposium on Electronic Art, September 2011, Paper and Panel Presentation, Istanbul, Turkey

Symposium Site

 

Games Learning and Society 7.0The 7th Games, Learning and Society Conference, June 2011, Presentation: Critical Gameplay Gone Critically Wrong, Madison, Wisconsin

Conference Site

 

Site Conference 22nd Society for Information Technology & Teacher Education International Conference, March 2011,Presentation, Nashville, Tennessee

Conference site

  Digital Non Conference 2010

The Digital Non-Conference, September 2010, Gaming Augmented Reality, Place-based Applications and More, Cincinnati, Ohio

Conference Site

 

CHI2010The 2010 Meaningful Play Conference, October 2010:

Panels: Taboo: Are there areas in which meaningful play must not, cannot tread?, Teaching Meaning: The Challenge (or lack thereof) of Encouraging Student Designers/Developers to Make Meaningful Play

Conference Site

 

CHI2010The 28th Annual Conference on Human Factors in Computing Systems, April 2010, Critical Gameplay as Software Studies (media showcase art panel), Atlanta, Georgia

Conference Site

 

ACHI_IEEEThe Third International Conferences on Advances in Computer-Human Interactions, February 2009, Paper Presentation and Panel presentation

 

 

ACHI_IEEEThe Seventh Annual International Digital Media and Art Association’s Conference, November 2009, Games as Teachers Presentation: Indiana

Conference Site

 

ACHI_IEEEThe Fifth Advances in Computer Entertainment Technology Conference, October 2009, Poster Presentation and Creative Showcases: Athens, Greece

Conference Site

 

ACHI_IEEEThe Second International Conferences on Advances in Computer-Human Interactions, February 2009, Paper Presentation: gReader: A Universally Designed, Device-Independent Email Client (IEEE proceedings), Mexico

 

 
Meaningful Play Michigan State University PosterMeaningful Play Conference 2008, Michigan State University, October 2008 (exhibit Polyglot Cubed game), Michigan
 

UIC Game Dev workshop PosterIndependent Game Development Workshop, University of Illinois-Chicago, November 2007

 

More presentations in presentation archives . . .